Curriculum overview

Welcome to the computing curriculum page. Here is a quick whistle stop guide to how we teach computing at Bessemer Grange Primary School throughout each phase.

Our computing curriculum equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. The approach ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.


Our curriculum aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation;
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems;
  • Are responsible, competent, confident and creative users of information technology


We use a scheme called Rising Stars from the foundation stage right up year 6.

This programme allows key skills to be built upon year on year and give our children a well-rounded computing education with excellent cross curricular links throughout the different year groups.

Early Years

The early years programme links technology across the curriculum and allows the children to build confidence in programming, using digital resources and providing continuous provision within ICT throughout the setting.

Pupils are taught to:

  • Understand and use some basic programming equipment
  • Use the Interactive Whiteboard to support learning in both mathmatics and literacy
  • Use the internet to retrieve information
  • Build confidence in using and accessing digital recording equipment
  • Use some basic word processing resources


Key stage 1


Pupils are taught to:

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions;
  • Create and debug simple programs;
  • Use logical reasoning to predict the behaviour of simple programs;
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content;
  • Recognise common uses of information technology beyond school;
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.


Key stage 2

Pupils are taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts;
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output;
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs;
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration;
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content;
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information;
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.


Safe and effective use of computers

At Bessemer Grange school our policies and curriculum fully support your children in being safe and effective users of the world wide web. We are also here to support parents by providing information on how best to educate your children at home and ensure they are getting the best out of the internet while keeping themselves safe.

In February 2018 we marked Safer Internet Day by discussing safe internet usage with children and providing parents with some information from the NSPCC about ways to keep your children safe at home


Some rules for keeping children safe include:

  • Always keep the family computer in a public place such as a communal room where you can easily see the screen
  • Set up filter systems on your computer that block unsuitable material
  • Invest in good antivirus/spyware/pop-up blocking software if your computer does not have it already
  • Stay involved and engaged with your children’s online behaviours. Talk to your children about what they are doing on the internet and get them to show you what games or chat rooms they use
  • Ensure that you have read the terms and conditions for responsible use of the particular sites and that you adhere to the minimum age restrictions for all children (not just your own) who may gain access to it. This is particularly important with media such as social networking sites, computer games, YouTube, iPlayer, music videos and DVDs because of the associated risks
  • Help children to realise that things written on the social networking sites are published and can be seen by other users, and that therefore any posts must be polite and fair, and not lead to another person feeling demeaned, harassed or bullied
  • Reinforce the smart rules at home (available on the Know it all website). The most important being:
    safe – not giving out any personal information;
    tell – tell someone if you see something that you don’t like or upsets you; and
    meet – don’t meet up with someone you have met online
  • Show children how to use the internet and help them not to be afraid of it as it is a wonderful resource


Online gaming
Internet safety advice is directly applicable to the gaming environment. It is essential that children are aware of the potential issues and are given the skills and knowledge to help manage and reduce these risks, with the help of those around them. This leaflet explores the online gaming environment and provides a wealth of safety advice: Online Gaming.


PEGI ratings
Computer and video games have a Pan-European Game Information (PEGI) rating printed on the front of the case. Parents should familiarise themselves with these and follow the age-related guidance. For example, even if younger children are just watching an older family member playing a game with a 12, 16 or 18 rating, they still are being exposed to unsuitable material. You can find out more about PEGI ratings here.


Further information
The following links provide further information about best practice at home that will support what your child is learning at school. We recommend that Spinney parents familiarise themselves with the content.

  • Childnet
    Childnet’s mission is to work in partnership with others around the world to help make the internet a safe place for children. They work directly with children and young people from the ages of 3 to 18 on a weekly basis, as well as parents, carers, teachers and professionals, finding out about their real experiences online, and the positive things they are doing as well as sharing safety advice.
    Many of the websites below are part of the Childnet International network.


  • KnowITall
    Know it all for Parents. KnowITall is a set of award-winning resources developed by children’s internet charity Childnet International to help educate young people, parents and teachers about safe and positive use of the internet.


  • ThinkUKnow
    The ThinkUKnow website belongs to CEOP – the Child Exploitation and Online Protection centre – and offers latest information and advice to parents and teachers about new technologies and how to help and protect children interacting with them.


  • InSafe
    Insafe is a European network of Awareness Centres promoting safe, responsible use of the Internet and mobile devices to young people. There are sections for children, parents and teachers with information and advice on all aspects of online activity.


  • KidSmart
    Kidsmart is a practical internet safety programme website for schools, young people, parents and agencies, produced by the children’s internet charity Childnet International. Its resources include lesson plans, leaflets, posters, activity days and interactive games.


  • NetAware
    “Your guide to the social networks your kids use. Stay up to date and keep your child safe in today’s digital world”


  • ParentInfo
    Parent Info provides high quality information to parents and carers about their children’s wellbeing and resilience.